Time-budget
Work
Like last week, a lot of work has been done, and I won't bother writing all of it.
The main work that has been done, is parent-relationships, constraints, joint, skinning and weighted tangents.
I have also made several "faces", for the original face to change between.
Here is my outliner:
Here is a screenshot of all the different faces that I made (changed).
Here is a screenshot of the face, with the controllers and the gui.
The gui is the multi-part controller for all of the face-attributes.
Finished Product
With this rigging, I can easily change the attributes of the characters face to make it change.
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