Time-budget
Work
I won't bother with actually writing everything that I've done, because it's all a lot of work, but a lot of the same.
The main work that has been done, is parent-relationships, contrainsts, joints and skinning.
Basically, Joints have been made to "replicate" bones as in a human body. Contraints have been used to connect different parts, like joints and geometry.
Skinning has been used to get a smooth skin-variation, for example when moving fingers around.
Here you can see my outliner.
All of the images below, are all of the geometry, constraints, handles etc. shown in the outliner. It's a pretty big list.
Finished product
What I've ended up with, is a rigged character that can be used for animation.
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