torsdag 4. februar 2016

Noroff fagskole: CR1 - Character Rigging 01

This week at Noroff, I am rigging a character for animation.


Time-budget



Work

I won't bother with actually writing everything that I've done, because it's all a lot of work, but a lot of the same.

The main work that has been done, is parent-relationships, contrainsts, joints and skinning.

Basically, Joints have been made to "replicate" bones as in a human body. Contraints have been used to connect different parts, like joints and geometry.
Skinning has been used to get a smooth skin-variation, for example when moving fingers around.





Here you can see my outliner.



All of the images below, are all of the geometry, constraints, handles etc. shown in the outliner. It's a pretty big list.








Finished product



What I've ended up with, is a rigged character that can be used for animation.



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