torsdag 1. oktober 2015

Noroff fagskole: M3 - Hard Surface Modeling


This week at Noroff, we are modelling a hard surface object.
We can create whatever sort of hard surface object we want.





Time-budget





Idea Development


 This is my mood-board. I actually started drawing before getting reference images (I got these afterwards)

As you can see, a hover-board is my idea.

I drew three different versions. In v1, I drew these exhaust-pipes from the sides of the board, which I did not like afterwards. So, in v2, i removed these unnecessary pipes, and rather added an "engine" in the middle. In v3, i added shoe-straps, making the board more believable.



























Work

Below are snapshots I took while working on the hover-board.
I used my mood-board for reference, placing it in Maya as an image plane. This way, I could easily get the right shape, all though I did change some parts while working on it.

Here you can see the basic shape of the hover-board. I simply drew the geometry above the picture while in top view, added vertices and edges, extruded it, beveled it, then did some adjustments. The two "wings" on the sides however, I extruded from the board as I had created it


Here i had created one exhaust-pipe.

And here i duplicated it. All though there was no point in doing so, considering i did some more work on this..


..which you can see here. This is the "engine" for the hover-board. Not the one that keeps it in the air, but the one that keeps it going forward.


I used the Boolean tool to connect the exhaust to the engine. 

I forgot to take a picture of it, but here i had cut the engine in half, and then used geometry mirroring.

Here i was working on the other engine. I would like to call it an engine for magnets, or something. I'm not a hundred percent sure of how this works yet.

Sliced in half, and mirrored geometry.
Something to notice, the magnets (the two blocks on either side of the board) are connected to the main engine in the middle. Also using the Boolean tool.



I should have taken a lot more screenshots of this one (the foot-strap), because there was a lot of work. Since it's so small (in comparison to the other objects), and way more detailed, the work took a lot longer time,

I used the Boolean tool a lot on this object. Example; the picture below.
I made these straps separate, and then connected them to the "foot holster"







I was quite happy with the result. 
But later, i figured out that i had a couple of n-gons in more than one object. I did not take screenshots of that though. It didn't take that long to fix, but it's worth noting.
But now it is n-gon and triangle free.


Finished product

Smooth clay render

Smooth shaded wireframe


Render settings:

- 1920x1080
- Vray Render


I am really happy with my work in this weeks assignment. Being given the opportunity to make something you think is cool and interesting, really makes the time go quick.
Next week, I will be unwrapping the UV's of all the objects in my scene, and then texturing it.
I am really looking forward to that.



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